Call Of Duty Modern Warfare 4

Call of Duty 4: Modern Warfare


Call of Duty 4: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision. An installment in the Call of Duty series, it was released in November 2007 for the PlayStation 3Xbox 360, and Microsoft Windows, and was ported to the Wii as Call of Duty: Modern Warfare – Reflex Edition in 2009. The game breaks away from the World War II setting of previous entries in the series and is instead set in modern times. Developed for over two years, the game uses a proprietary game engine.
The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement ignites a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Force Reconnaissance Marine and a British SAS commando, and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
The game received universal acclaim from critics, with the gameplay and story receiving particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around seven million copies by January 2008 and almost sixteen million by November 2013. It was followed by two sequels that continue the storyline: Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3. A remastered version of the game, Call of Duty: Modern Warfare Remastered, was released on PlayStation 4Xbox One and PC alongside special editions of Call of Duty: Infinite Warfare in November 2016. A standalone version was released in June 2017.

Call of Duty 4: Modern Warfare
Call of Duty 4 Modern Warfare.jpg

Gameplay

As opposed to earlier games in the Call of Duty series, the game features modern equipment and new features, many exclusive to the multiplayer part of the game, such as "killstreaks"; killing a number of enemies without the player dying in between kills allows access to various assets including airstrikes and helicopter support. A character can be positioned in one of three stances: standing, crouching, or prone, each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage. As such, there are no armor or health power ups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.

Campaign

The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions. Each mission features a series of objectives; the player is led to each objective with the heads up display, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After completing the campaign, a special epilogue mission is unlocked for play. The mission itself has no bearing on the campaign plot, and focuses on an SAS squad fighting terrorists that have hijacked an airplane and taken a VIP hostage. The main campaign features 30 collectible pieces of intel that award the player with game cheats and visual filters such as infinite ammunition, cluster grenades, and increased contrast.[1]

Multiplayer

A player completes the objective of a Domination multiplayer game by capturing and defending 3 flags.
Call of Duty 4: Modern Warfare features team-based and deathmatch-based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete.[2] Players can call in UAV reconnaissancescans, air strikes, and attack helicopters, when they achieve three-, five-, and seven-enemy kill streaks respectively.[1] A game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning and the team who either has the last man standing, or achieves the objective first are the winners. If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory.[2]
The player's performance in the multiplayer mode is tracked with experience points, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time.[3]
As the player advances in levels, they earn the ability to customize their classes; this includes selecting their main weapon, side arm and special grenade type. Additionally, the player can select 3 perks, one from each of the three "Tiers", that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live grenade when the player is killed. The player is also given the choice to complete challenges in order to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter or performing a number of head shots. Additionally, when the player attains a certain amount of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon "camos", or camouflage, to use for that specific weapon.[1]

Campaign

Characters

During the single-player campaign, the player controls six different characters from a first-person perspective. The player assumes the role of recent British Special Air Service (SAS) recruit Sergeant John "Soap" MacTavish for most of the game, starting with his enrollment in the 22nd SAS Regiment.[4] Sergeant Paul Jackson is part of USMC 1st Force Recon deployed to the Middle East, and the player controls Jackson's character during five levels of Act 1. Captain John Price (voiced by actor Billy Murray) is an SAS officer who is playable in two flashback missions from 1996 in which he is still Lieutenant. The player also assumes the role of an American thermal-imaging TV operator aboard a Lockheed AC-130 gunship during one level, and a British SAS operative infiltrating a hijacked airliner to save a VIP in a secret level titled "Mile High Club". Finally, the player may control Yasir Al-Fulani, the president of an unnamed Middle Eastern country in the game before he is executed, although he has no freedom of action beyond turning his head.[2][4][5]
The game's non-playable characters (NPCs) feature prominently in the story: Captain Price and his right-hand man, Gaz (voiced by Craig Fairbrass), serve as mentors to Soap. Jackson's USMC platoon is led by Lieutenant Vasquez (voiced by David Sobolov) and Staff Sergeant Griggs (voiced by and modeled after Infinity Ward lead animator Mark Grigsby); Griggs later accompanies Soap in Russia. Sergeant Kamarov (voiced by Mark Ivanir) leads the Russian loyalists that aid SAS and USMC forces. "Nikolai" (voiced by Sven Holmberg) is a Russian informant who helps the SAS. Captain MacMillan (voiced by Zach Hanks) is Price's mentor and commanding officer during a flashback.
The antagonists in the story include Imran Zakhaev (voiced by Yevgeni Lazarev), the leader of the Russian ultranationalist party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the Middle East and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the ultranationalist party.[2]

Plot

The level "All Ghillied Up" takes place in Pripyat, Ukraine, featuring several iconic aspects of the abandoned city, such as this square.
In 2011, a civil war has broken out in Russia between its government and ultranationalists who seek to restore Russia to its Soviet-era glamor. Meanwhile, a separatist group led by Khaled Al-Asad seizes power in a "small but oil-rich" country in the Middle East through a coup d'état, executing its president, Al-Fulani. Al-Asad is ruthless and has extreme anti-Western views, which prompts the United States to invade the country. In the afternoon of the second day of invasion, a platoon of USMC 1st Force Recon, led by Lieutenant Vasquez, is sent to capture Al-Asad. The platoon attacks a TV station in which Al-Asad was believed to be broadcasting live, but discover only a looped recording. The group later engages in urban combat in an unnamed city south of the capital. During this time, they help support and subsequently repair a downed M1 Abrams tank to assist them.
In the meantime, John "Soap" MacTavish is recruited into a British Special Air Service (SAS) squad led by Captain Price. The group shortly conducts two operations, one which leads them to infiltrate a cargo ship in the Bering Strait. Neutralizing the armed Russians on board, the group discover a nuclear device labelled in Arabic and retrieve its manifest. Enemy MiGs then attack and scuttle the ship, but the SAS narrowly escapes by helicopter.
The second operation takes them to Russia in order to rescue one of their allies, a Russian informant named Nikolai working within the Ultranationalist party. Assisted by Russian loyalist forces, Price's team succeeds in rescuing Nikolai. However, their helicopter is later brought down, forcing the group to make their way through enemy territory with support from an AC-130 gunship before they can be extracted. Intelligence gathered from these two missions indicates that Al-Asad may be in possession of a Russian nuclear device.
In the evening of the third day, the U.S. launches a full-scale assault on Al-Asad's presidential palace, aware of the SAS warning about the possible nuclear device. As U.S. Navy SEALs invade the palace, the Marines engage Al-Asad's ground forces. The assault, however, ends in catastrophe when the nuclear device suddenly detonates, wiping out most of the city along with everyone in it.
Refusing to assume Al-Asad dead, Price's strike team supported by Russian loyalists raids a potential safe house in a village in Azerbaijan to eradicate the occupying Russian forces and capture Al-Asad. Shortly into the interrogation, Al-Asad's phone rings. After hearing the voice of the caller, Price executes Al-Asad and reveals that the caller was the leader of the ultranationalists: Imran Zakhaev. Price informs his squad about his assassination mission against Zakhaev in Pripyat, Ukraine in 1996. In the aftermath of the Chernobyl disasterand the collapse of the Soviet Union, Zakhaev took advantage of the turmoil to profit from nuclear proliferation and used his new wealth to lure soldiers from the Soviet Army to form his ultranationalist party. Price, then a lieutenant, and his superior, Captain MacMillan, were sent on a black operation to eliminate him. Making their way through Pripyat and into Chernobyl, the two reached their vantage point in an abandoned hotel, with Price firing upon Zakhaev with a Barrett M82 sniper rifle; however, the shot only severed Zakhaev's arm. Price and MacMillan barely escaped Zakhaev's henchmen.
Following the death of Al-Asad, Price's team hold off against Ultranationalist forces who arrive to avenge him. Later, a joint task force, composed of the SAS, Force Recon, and the loyalists, attempt to capture Zakhaev's son, Victor, to learn Zakhaev's whereabouts. After ambushing him in an enemy convoy at a vehicle checkpoint, Victor flees the scene but is soon cornered on the roof of an apartment building. Refusing to surrender, he commits suicide. Enraged, Zakhaev retaliates by taking control of a nuclear launch facility.
An operation is launched by the task force to take back the site from Zakhaev’s forces via halo jump. However, Zakhaev promptly launches nuclear intercontinental ballistic missiles at the U.S. Eastern Seaboard, with the potential of causing 41 million casualties. The SAS and Force Recon, however, manage to breach the facility, seize the command room and remotely destroy the missiles over the Atlantic Ocean. They escape in military trucks with Zakhaev's forces in hot pursuit.
An ultranationalist Mi-24 Hind helicopter destroys a vital bridge and traps the joint force. In the ensuing fight, a tanker explodes, and many of the group are either killed or injured. Zakhaev himself arrives and begins killing wounded soldiers when loyalists in a Mi-28 Havocsuddenly destroy his Mi-24 Hind and join the fray. Distracted, Zakhaev turns to the loyalist forces at which point Price gives Soap a M1911; the latter kills Zakhaev and his escort. Loyalist forces start tending to the wounded immediately.
In the epilogue, the missile incident and the ultranationalists' support of Al-Asad are covered up, thus causing the events of Call of Duty: Modern Warfare 2.

Development

Call of Duty 4: Modern Warfare was developed by a team of a hundred people, over the course of two years. After Call of Duty 2, the Infinity Ward team decided to move away from the World War II environment of previous games in the series. This resulted in three game concepts: Call of Duty 4: Modern WarfareCall of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3. While developing the story for Call of Duty 4, Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength. To enhance the realistic feel of the game, the development team attended a live-fire exercise at Marine Corps Air Ground Combat Center Twentynine Palms, a training facility in the California desert. This helped the developers to simulate the effects of being near an Abrams tank when it fires. The team also talked with U.S. Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise motion capturesessions and the artificial intelligence design of the game.[6]
The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support (air strikes and attack helicopters) involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The kill streak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting. Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well. Map layouts were designed to minimize locations players could hide from enemy gunfire.[7]
Most of the music for Call of Duty 4: Modern Warfare was written by British composer Stephen Barton, who had also contributed to film scores by Harry Gregson-Williams, to whom, composed the main theme of the game. Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site.[8] The rap song played during the end credits is performed by Call of Duty 4's lead animator, Mark Grigsby.[9]

Game engine

A scene from Modern Warfaredisplaying the game's graphics quality.
Call of Duty 4: Modern Warfare runs on the IW engine, specifically IW 3.0, featuring true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field.[10][11] Bullet penetration is calculated by the engine, taking into account factors such as surface type and entity thickness. The game runs in a native resolution of 600p on the Xbox 360 and PS3.[12]
Certain objects, such as cars and some buildings, are destructible. This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm. Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object. The game makes use of a dynamic physics engine, not implemented in previous Call of Duty titles. Death animations are a combination of pre-set animations and ragdoll physics. Console versions of Call of Duty 4: Modern Warfare run at a consistent 60 frames per second, and the Wii version runs at 30 frames per second.[10] Code was included to determine spawning points based on the nearby weapons and the relationship between enemy positions and line of sight to the points. The various criteria are meant to minimize players dying immediately after rejoining a match, or being "spawn-killed" due to players simply waiting for others to "respawn".[7] However, enemies may still respawn infinitely, a notable feature in Call of Duty game engines.[13]
The game engine has also been used for the development of two other Activision games. An enhanced version of the original engine was used in Call of Duty: World at War, the fifth installment in the Call of Duty series after Call of Duty 4: Modern Warfare,[14] while a slightly altered version has been used for the James Bond video game Quantum of Solace, as well as GoldenEye 007 using a heavily modified version.[15]

Marketing and release

On April 27, 2007, the day before the release of the game's trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. Charlie Oscar Delta is derived from the NATO phonetic alphabet and the initials of Call of Duty.[16] The first Call of Duty 4: Modern Warfare trailer featuring game footage was released on April 28.[17] An Xbox 360 Call of Duty 4: Modern Warfare public beta test was announced on August 30. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the U.S., but was later available to other countries. The beta concluded on September 30.[18] The maximum rank for the beta was initially level 16,[19] but was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: "Crash", "Vacant", and "Overgrown".[20] A single-player demo for the PC was released on October 11 as a Yahoo! download. The demo includes one level, "The Bog", which showcases the advanced night vision and associated graphics capabilities.[21]

Retail versions

The game was released as a standard version and a collector's edition. The Collector's Edition contains the standard retail game and a DVD containing a documentary film entitled "Great SAS Missions", which consists of archive footage of the SAS in action and accounts from former SAS members. The DVD contains a "making-of" featurette and a level walkthrough by the developers. Also included is a limited edition poster and a hardcover art book featuring never-before-seen concept, development, and final artwork. These elements were packaged in a larger cardboard version of the standard retail box. The collector's edition was originally only available in the U.S., but was later released in other countries.[22] A "Game of the Year" edition was later released on PC, Xbox 360, and PlayStation 3. The PlayStation 3 version included the Variety map pack on the disc, and while the Xbox 360 Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack, later releases did not contain the inserts, and so were no different from the original release of the game.[23]
Call of Duty 4: Modern Warfare was released for consoles and Windows in North America on November 6, 2007, in Australia on November 7, 2007, and in Europe on November 9, 2007.[24] The Mac OS X version of the game was developed by Aspyr and released on September 26, 2008.[25] It was released on the Mac App Store on January 16, 2011. It was rated 15 by the BBFC,[26] M for Mature by the ESRB, MA 15+ by the OFLC,[27] 16+ by the PEGI,[28] and 18 by the USK.[29] The Wii port of the game, titled Call of Duty: Modern Warfare – Reflex Edition, was developed by Treyarch and released on November 10, 2009, alongside Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare: Mobilized.[30]

Downloadable content

As part of an exclusivity deal between Microsoft and Activision, multiplayer map packs for the Call of Duty franchise, beginning with Modern Warfare, were released first on Xbox 360. The deal would ultimately last until Black Ops III in 2015, which introduces a new deal with Sony and PlayStation platforms.[31]
Infinity Ward released the Variety Map Pack for the Xbox 360 on April 4, 2008. It includes the multiplayer maps "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the PlayStation 3 on April 24, 2008. The Variety Map Pack was downloaded by over one million people in its first nine days of release, a record for paid Xbox Live downloadable content, valued at US$10 million.[32] It was released as a free download for Windows on June 5, 2008, sponsored by Nvidia, along with patch 1.6.[33] A further patch for the PlayStation 3 and Xbox 360 versions of the game was announced over a year later in August 2009; the patch primarily addressed online multiplayer exploits.[34] Patch 1.7 was released in June 2008. This patch can be applied to the Game of the Year edition directly with no prior patches. Earlier versions must have patch 1.6 applied first.[35]

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Call Of Duty Modern Warfare 4 Call Of Duty Modern Warfare 4 Reviewed by David Lewis on May 11, 2019 Rating: 5

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